
Last updated: 12/22/2008
Howtos:

A news file is a file used by Bygfoot to create short newspaper articles. You are strongly encouraged to read and understand the howto about live game commentary, since this howto contains a lot of references to the techniques used there.
Articles in the game consist of
However, in the news file titles and subtitles are given independently and Bygfoot picks a random title and a random subtitle (more or less).
You can get an archive with the current news files here.
News files have to have a file name like
news_lang.xml, with lang being a language shortcut, e.g.
en or de.
There are only a few tags in the file (see also the tags reference):
<news> is the root tag
<news_article> groups a bunch of related titles and subtitles
<type> gives the type of the article; currently, only
match is used, but later more types will be added
<condition> is a condition for the article
(see the relevant section in the live game commentary howto)
<priority> is a priority for the article
(see the relevant section in the live game commentary howto)
<title> and <subtitle> are structured the same way; they contain article titles and subtitles, respectively, and may
contain the attributes condition and priority to make more fitting news possible
To write a new news file it might be best to copy one of the existing ones and replace/translate/extend the articles in the file.
Let's have a look at a minimal news file:
  <news>
    <news_article>
      <type>match</type>
      <title>_TW_ beats _TN_</title>
      <subtitle>_TN_ succumbs to _TW_ in _LEAGUECUPNAME_.</subtitle>
    </news_article>
  </news>
No magic here. This will yield very boring and repetitive news articles, though, so let's add some variation with the trick known from live game commentaries:
      <title>_TW_ [beats|overcomes|defeats] _TN_</title>
Like with the commentaries, if a token can't be filled (e.g. when there's a draw in this case), the title or subtitle gets ignored by the news selection mechanism.
What if the match was lopsided?
    <news_article>
      <type>match</type>
      <title>_TW_ [beats|overcomes|defeats] _TN_</title>
      <subtitle>_TN_ succumbs to _TW_ in _LEAGUECUPNAME_.</subtitle>
      <subtitle condition="GD > 2">_TN_ concedes _GOALS_TWN__ goals in crushing defeat.</subtitle>
    </news_article>
Of course, it makes more sense to have such a condition on article level and add several titles and subtitles that are fitting:
    <news_article>
      <type>match</type>
      <condition>GD = 1</condition>
      <title>_TW_ [beats|overcomes|defeats] _TN_</title>
      <title>Tight match between _T0_ and _T1_</title>
      <subtitle>_TW_ edges out _TN_ in _LEAGUECUPNAME_.</subtitle>
      <subtitle condition="_GOALS_TWN__ = 1">One goal enough for _TW_ to win against _TL_.</subtitle>
    </news_article>
If you're very fond of a particular title, subtitle or even a whole article section, you can prioritize it (see the live game commentary on priorities):
    <news_article>
      <type>match</type>
      <condition>GD = 1</condition>
      <priority>10</priority>
      <title>_TW_ [beats|overcomes|defeats] _TN_</title>
      <title>Tight match between _T0_ and _T1_</title>
      <subtitle>_TW_ edges out _TN_ in _LEAGUECUPNAME_.</subtitle>
      <subtitle condition="_GOALS_TWN__ = 1">One goal enough for _TW_ to win against _TL_.</subtitle>
      <subtitle condition="_GOALS_TWN__ = 1" priority="20">_SCORERS_TWN__ scores lone goal in an exciting duel.</subtitle>
    </news_article>
And that's it, more or less. The more articles, titles and subtitles you create, the more varied the newspaper in the game will become.
Note that you mustn't use <, >, >= and <= in article conditions, since < and > are XML characters.
You have to use L, G, GE and LE instead. You may use them in title/subtitle conditions, however.
Tokens ending with a 0 refer to the home team. There is always an analogous token ending with 1 for the away team.
| Token | Meaning | 
|---|---|
| _LEAGUECUPNAME_ | Name of the competition, e.g. 'FA Cup'. | 
| _CUPROUNDNAME_ | Name of the cup round, e.g. 'Final'. | 
| _AT_ | Attendance, e.g. '50 204'. | 
| _RE_ | Result, e.g. '1 : 2'. | 
| _REW_ | Result formatted so that it starts with the higher number (so that you can write "Liverpool wins 2:1" even if it was a 1:2 away win). | 
| _REL_ | Result formatted so that it starts with the lower number. | 
| _GOALS0_ | Goals the home team scored. | 
| _GD_ | Goal difference (absolute value). | 
| Token | Meaning | 
|---|---|
| _T0_ | Home team name. | 
| _TW_ | Team winning (name). | 
| _TL_ | Team losing (name). | 
| _TWN_ | Team winning (number, 0 or 1). | 
| _TLN_ | Team losing (number, 0 or 1). | 
| _TLAYER0_ | League layer of home team, e.g. 1 for the first league. | 
| _TLAYERDIFF_ | Difference between the layers (absolute value). | 
| _TAVSKILL0_ | Average skill of home team, e.g. 75. | 
| _TAVSKILLDIFF_ | Difference between the average skills (absolute value). | 
| Token | Meaning | 
|---|---|
| _SHOTS0_ | Number of shots. | 
| _SHOTPER0_ | Shot percentage. | 
| _POSS0_ | Possession of home team in %, e.g. 50. | 
| _PEN0_ | Penalties of home team in the game (those in penalty-shootout are not counted). | 
| _FOULS0_ | Fouls committed by home team. | 
| _YELLOWS0_ | Yellow cards for home team. | 
| _REDS0_ | Red cards for home team. | 
| _INJS0_ | Injuries for home team. | 
| Token | Meaning | 
|---|---|
| _CUP_ | Whether it's a cup match; 0 or 1. | 
| _CUPKO_ | Whether it's a cup KO stage (or round robin); 0 or 1. | 
| _CUPNEUTRAL_ | Whether the cup match is on neutral ground; 0 or 1. | 
| _CUPNATIONAL_ | Whether it's a national cup; 0 or 1. | 
| _CUPINTERNATIONAL_ | Whether it's an international cup; 0 or 1. | 
| _CUPPROMREL_ | Whether it's a promotion/relegation cup; 0 or 1. | 
| _CUPAUX_ | Whether it's an auxiliary cup (ie. it gets hidden after finished, or omitted from history; 0 or 1. | 
| _CUPSTAGE_ | 1 for final, 2 for semi final etc. | 
| _CUPSECONDLEG_ | Whether we have the second leg of a home/away match; 0 or 1. | 
| _CUPMATCHWINNER_ | The team that won the cup match-up overall (but not necessarily the game). | 
| _CUPMATCHLOSER_ | The team that lost the cup match-up overall. | 
| _CUPMATCHWINNERN_ | The number of the team that won the cup match-up overall; 0 or 1. | 
| _CUPMATCHLOSERN_ | The team that lost the cup match-up overall; 0 or 1. | 
| _CUPPEN_ | Whether the match was decided with penalties. | 
| _CUPET_ | Whether the match was decided in extra time. | 
| _MULTIPLESCORERS0_ | Whether more than one player scored for team 0. | 
| _SCORERS0_ | The scorers, e.g. "Jameson" or "Jameson (2) and Bryant". | 
| _HIGHSCORER0_ | The player who scored most goals in the match (this token is always filled if there is at least one scorer). | 
| _HIGHGOALS0_ | The number of goals the player with most goals scored. | 
| _GDAGG_ | The aggregate goal difference (equals _GD_ except in the second leg of a home/away match). | 
| _RANK0_ | The rank in the tables after the match. | 
| _OLDRANK0_ | The rank in the tables before the match. | 
| _WON0_ | Matches won in a row. | 
| _LOST0_ | Matches lost in a row. | 
| _LEAGUEWON0_ | League matches won in a row. | 
| _LEAGUELOST0_ | League matches lost in a row. | 
| _UNBEATEN0_ | Matches without loss in a row. | 
| _LEAGUEUNBEATEN0_ | League matches without loss in a row. |