Here you can find a (hopefully) complete list of the available XML tags
used in Bygfoot definition files. See also the
HOWTO and the
current country definitions
(Gzipped archive).
The 'depth' value in the tables tells us how 'deeply' nested the tag is, ie.
how many tags have to be closed until we arrive at the first level between
the root tags. The root tag has depth 0.
Depth |
Name |
Possible values |
Default value |
Description |
1 |
name |
string |
- |
Name of a country, league or cup. |
1 |
symbol |
string, an image file name |
- |
Symbol of a country, league or cup. An image file name (e.g. cup.png). |
1 |
sid |
string containing a-z ASCII characters, numbers and underscores (_) |
- |
Unique string id, e.g. england1 . Should be also the part of the file name between the usual prefix (e.g. country_ or strategy_ ) and .xml |
1 |
short_name |
string |
- |
Shorter name of a league or cup (LC). |
1 |
week_gap |
integer, > 0 |
1 |
Number of weeks between matchdays (LC). |
1 |
yellow_red |
integer, > 0 |
1000 |
Number of yellow cards until a player gets banned automatically for a match (LC). |
1 |
property |
string |
- |
A league or cup property. See the list with properties below (LC). |
1, 3 |
round_robins |
integer, > 0 |
2 |
How many round robins are played (by default, each teams plays each other team twice during a league championship or in a cup round robin stage). In other words, the number of matches each team plays against each other team. Used in league defs and cup round stages with round robin. (LC) |
1, 3 |
break |
string |
week_gap |
A comma separated list of integers specifying the number of weeks between round robins. Consequently, the number of breaks should be the number of round robins - 1. If fewer are given, (e.g. only one number), then the last one is used for the missing values. Useful for winter breaks, for instance. Used in league defs and cup round stages with round robin. (LC) |
Depth |
Name |
Possible values |
Default value |
Description |
0 |
country |
- |
- |
Root tag. |
1 |
leagues |
- |
- |
Tag enclosing the leagues list. |
2 |
league |
a league sid |
- |
Tag enclosing a league sid. |
1 |
cups |
- |
- |
Tag enclosing the cup list. |
2 |
cup |
a cup sid |
- |
Tag enclosing a cup sid. |
1 |
supernational |
0, 1 |
0 |
This tag, if set to 1, disables parts of the game, such as finances or transfers. It is used to create definitions like the World Cup. |
1 |
rating |
integer, between 1 and 10 |
- |
This describes how strong the league of a country is. The English definition for instance should be 10, whereas the Greek one is around 5 or 6. Important for the job offer system. |
Depth |
Name |
Possible values |
Default value |
Description |
0 |
league |
- |
- |
Root tag. |
1 |
layer |
integer, > 0 |
Index + 1 |
The layer of the league; important for parallel leagues. If you don't have parallel leagues in your country, you can omit this tag. First league has layer 1, parallel leagues have the same layer. |
1 |
first_week |
integer, > 0 |
1 |
The week number the league begins (ie. the first matches are played. |
1 |
average_talent |
integer, > 0 |
7000 |
Average talent of the players in the league in (percentage of the maximum skill) * 100 . Maximum skill is currently 99. |
1 |
names_file |
string |
general |
The sid (ie. the part between player_names_ and .xml ) of a player names file containing last names and first names. |
1 |
joined_league |
league sid |
- |
If specified, fixtures against teams from the given league will be added to the league fixtures. Useful for fixtures across leagues like in North American conferences. |
1 |
rr |
integer, > 0 |
2 |
NOT A TAG BUT AN ATTRIBUTE to joined_league . Number of round robins for the fixtures with the joined league teams. |
1 |
new_table |
integer, > 0 |
- |
A week number when a new table should be added. The older tables are kept and a cumulative table is kept when there is more than one table, too. Useful for systems like apertura/clausura in South America. |
1 |
name |
string |
- |
NOT A TAG BUT AN ATTRIBUTE to new_table . Name of the new table. |
1 |
prom_rel |
- |
- |
Tag enclosing the promotion/relegation section. |
2 |
prom_games |
- |
- |
Tag enclosing the promotion games section. |
3 |
prom_games_dest_sid |
one league sid or a space-separated list of league sids |
- |
The destination league of the promotion game winner(s). |
3 |
prom_games_loser_sid |
one league sid or a space-separated list of league sids |
- |
The destination league of the promotion game loser(s). |
3 |
prom_games_number_of_advance |
integer, > 0 |
1 |
How many teams advance from the promotion games. All other participating teams count as losers. |
3 |
prom_games_cup_sid |
a cup sid |
- |
sid of the cup specifying the cup format for the promotion games. |
2 |
prom_rel_element |
- |
- |
A tag enclosing a promotion/relegation element. |
3 |
rank_start |
integer, > 0 |
0 |
The first rank in the tables that is part of the element. |
3 |
rank_end |
integer, > 0 |
0 |
The last rank in the tables that is part of the element. |
3 |
dest_sid |
one league sid or a space-separated list of league sids |
- |
The destination league of the element. |
3 |
prom_rel_type |
promotion or relegation or none |
none |
Whether we have a promotion or relegation element (or unspecified). Only important for colours in tables. |
3 |
from_table |
integer, >= 0 |
0 |
To which table the element refers, in case the league contains more than one. Default (0) is the cumulative table. The later a table gets added during a season, the higher its index. |
1 |
teams |
- |
- |
Tag enclosing the team list. |
2 |
team |
- |
- |
Tag enclosing a team section. |
3 |
team_name |
string |
- |
Name of a team. |
3 |
team_symbol |
string |
- |
A file with a symbol for the team. |
3 |
team_names_file |
string |
- |
A file (sid) with player names. |
3 |
team_average_talent |
integer, > 0 |
- |
The average talent of the players in the team. |
3 |
def_file |
string |
- |
Part between team_ and .xml of a file containing a team definition. |
Depth |
Name |
Possible values |
Default value |
Description |
0 |
cup |
- |
- |
Root tag. |
1 |
group |
integer |
-1 |
Integer grouping cups that should not feature the same teams (e.g. Champions' League and Cup Winners' Cup); those get the same group number. A value of -1 means there are no restrictions. |
1 |
last_week |
integer, >0 |
- |
The week the last match(es) of the cup are played. Just for convenience so that you can specify the week of the cup final. |
1 |
add_week |
integer, >= -1 |
0 |
Integer telling the program when the cup 'becomes active', ie. when the fixtures should be written (see HOWTO). |
1 |
talent_diff |
integer, > 0 |
0 |
Difference of the average talents in the cup (if it's an international one) compared to the first league of the country in percentage * 100 (e.g. 250 = +2,5%). |
1 |
cup_rounds |
- |
- |
Tag enclosing the cup rounds section. |
2 |
cup_round |
- |
- |
Tag enclosing a cup round section. |
3 |
home_away |
0 or 1 |
1 |
Whether there are home/away games. |
3 |
replay |
0 or 1 |
0 |
Whether there are replay matches. Don't combine with home_away . |
3 |
neutral |
0 or 1 |
0 |
Whether the cup round matches are on neutral ground. |
3 |
byes |
integer >= -1 |
-1 |
The number of teams to get a bye in the cup round. The default value -1 means that the program computes the number of byes needed so that in the next round the number of teams is a power of 2. |
3 |
randomise_teams |
0 or 1 |
1 |
Whether the order of teams gets randomised before writing the fixtures. Setting this to 0 makes sense in the first round of cups that you want to keep unchanged, e.g. the World Cup def. |
3 |
number_of_groups |
integer, >= 0 |
0 |
How many groups there are if we have a round robin stage. 0 means this is not a round robin stage. |
3 |
number_of_advance |
integer, >= 0 |
1 |
How many teams advance from each group (only relevant if number_of_groups is > 0). |
3 |
number_of_best_advance |
integer, >= 0 |
0 |
How many of the best teams (apart from those already advancing via number_of_advance ) across all groups advance ((only relevant if number_of_groups is > 0). |
3 |
round_robins |
integer, >= 1 |
2 |
How often each team plays every other team in the group phase. If home_away is set to 0, this value is overwritten with 1. |
3 |
new_teams |
integer, >= 0 |
0 |
How many teams come into the cup in a cup round (only specified if some of the teams have to be generated) |
3 |
delay |
integer |
0 |
This tag can be used to delay a cup round by a certain number of weeks or make it occur earlier (if the value is negative). Take care you don't get an overlap with the previous round if you use a negative delay. |
3 |
choose_teams |
- |
- |
Tag enclosing the choose_team list of a cup round. |
4 |
choose_team |
- |
- |
Tag enclosing a choose_team section. |
5 |
choose_team_sid |
league or cup sid |
- |
The league or cup the team(s) get taken from. Can be a league or cup that's part of the country or a team from one of the league xml files not part of the country. |
5 |
number_of_teams |
integer |
-1 |
How many teams get chosen. -1 means all teams. |
5 |
start_idx |
integer |
- |
The index of the first team to load (only relevant if number_of_teams != -1). |
5 |
end_idx |
integer |
- |
The index of the last team to load (only relevant if number_of_teams != 0). Note that not all teams between the indices get loaded if number_of_teams is smaller than the range. |
5 |
randomly |
0 or 1 |
0 |
Whether to load the teams randomly (only makes sense if number_of_teams != -1 and the range of the indices is bigger than number_of_teams ). |
5 |
generate |
0 or 1 |
0 |
Whether to look for the team in the leagues and cups of the country or load and generate the team from an 'external' league xml file. |
5 |
skip_group_check |
0 or 1 |
0 |
Whether to skip the check for teams competing in other cups from the same cup group. |
5 |
from_table |
integer, >= 0 |
0 |
To which table the choose_team refers, in case the league contains more than one. Default (0) is the cumulative table. The later a table gets added during a season, the higher its index. |
Depth |
Name |
Possible values |
Default value |
Description |
0 |
team |
- |
- |
Root tag. |
1 |
team_name |
string |
- |
Name of the team (may be an official one). |
1 |
stadium_name |
string |
- |
Name of the stadium, like Bernabeu. |
1 |
symbol |
string |
- |
Name of an image file (e.g. a team badge or a flag). |
1 |
average_talent |
integer, between 0 and 10000 |
- |
Average talent for additional players that get generated (apart from the ones specified in the definition) to make the team complete. |
1 |
formation |
integer, digits sum up to 10 |
- |
A team formation like 442 or 433. |
1 |
names_file |
string |
- |
sid of a names file to load player names from (for the players that aren't specified in the def file). |
1 |
player |
- |
- |
Tag enclosing a player section. |
2 |
player_name |
string |
- |
Name of the player. |
2 |
birth_year |
integer, > 0 |
- |
Year of birth in YYYY format (e.g. 1982). |
2 |
birth_month |
integer, between 1 and 12 |
- |
Month of birth, e.g. 8 for August. |
2 |
skill |
integer, between 0 and 10000 |
- |
Skill of player in percentage of max skill times 10000, e.g. 8000 to get a player whose skill is 80% of the maximum skill. |
2 |
talent |
integer, between 0 and 10000, > skill |
- |
Talent of player in percentage, e.g. 9000 to have a player whose talent is 90% of the maximum skill. Talent must be greater or equal the skill value. |
2 |
position |
0, 1, 2 or 3 |
- |
Position of the player. Positions are: 0 (Goalie), 1 (Defender), 2 (Midfielder), 3 (Forward). |
|
|
|
|
|
Depth |
Name |
Possible values |
Default value |
Description |
0 |
news |
- |
- |
Root tag. |
1 |
news_article |
- |
- |
Tag enclosing an article. |
2 |
type |
string |
- |
The article type. Currently, only match is supported, for news articles about matches. |
2 |
condition |
string |
- |
A condition ensuring the article is used when most fitting. |
2 |
priority |
integer, > 0 |
1 |
Priority for the article. The bigger, relative to the other articles, the higher the probability of the article being picked. |
2 |
title |
string |
- |
A newspaper article title. Several titles can (and should) exist in an article. |
2 |
subtitle |
string |
- |
A newspaper article subtitle (usually longer than a title). Several subtitles can (and should) exist in an article. |
2 |
condition |
string |
- |
NOT A TAG BUT AN ATTRIBUTE TO <title> AND <subtitle> . A condition to the title/subtitle. |
2 |
priority |
integer, > 0 |
1 |
NOT A TAG BUT AN ATTRIBUTE TO <title> AND <subtitle> . Priority of title/subtitle. |
Depth |
Name |
Possible values |
Default value |
Description |
0 |
strategy |
- |
- |
Root tag. |
1 |
sid |
string |
- |
The unique string id of the strategy/file. |
1 |
desc |
string |
- |
A short description of the strategy. |
1 |
priority |
integer, > 0 |
1 |
Priority of the strategy relative to all other strategies. |
1 |
prematch |
- |
- |
Tag enclosing a prematch section. |
1 |
cond |
string |
- |
Property for the prematch tag. |
2 |
formation |
integer, checksum = 10 |
- |
A team formation, e.g. 442 or 433. |
2 |
lineup |
best, weakest, fittest, unfittest |
- |
A lineup description. |
2 |
min_fitness |
integer, between 0 and 100 |
0 |
Property for the lineup tag. |
2 |
prematch_boost |
on, off, anti |
- |
Boost state. |
2 |
prematch_style |
all-out-defend, defend, balanced, attack, all-out-attack |
- |
Playing style of a team. |
1 |
match_action |
- |
- |
Tag enclosing a match action. |
1 |
cond |
string |
- |
Property for the match_action tag. |
2 |
style |
all-out-defend, defend, balanced, attack, all-out-attack |
- |
Playing style of a team. |
2 |
boost |
on, off, anti |
- |
Boost state. |
2 |
sub |
- |
- |
Tag enclosing a substitution. |
3 |
in |
goalie, forward, midfielder, defender |
- |
A playing position. |
3 |
out |
goalie, forward, midfielder, defender |
- |
A playing position. |
3 |
prop |
best, weakest, fittest, unfittest |
- |
Property for the in and out tags. |