Team Editor FAQ

  1. I'd like to edit a team from a Spanish league but I only see English teams to choose from.

    You have to select a different country file, in this case 'country_es'.

  2. Why is the background of three substitute players grey?

    The human player always starts with 17 players; mainly, because this way he has room for transfered players from the beginning. So each time you start a new game and your team is loaded from the definitions file, players with numbers 13, 16 and 19 are omitted. Practically this means: don't put important players on the positions with grey background.

  3. I have edited a team and would like to play with it. But each time I start the game and choose the edited team, some players don't appear in the player list.

    See previous question.

  4. Why should I edit those grey-backgrounded players if they don't get loaded anyway?

    CPU-teams have 20 players, so if you choose a different team from the one you edited, the CPU-team that goes with the edited team will contain all 20 players, even the grey-backgrounded ones.

  5. No matter which team I choose, they always contain 20 "nobodies".

    I have specified only a few teams in the default definitions file until now Real Madrid (Spain), Bayern München, Werder Bremen, Borussia Dortmund (Germany) and Arsenal (England). So all other teams are blank (as yet). I hope that a lot of people add their favourite teams to the definitions file and send it to me, so that I can extend the default file somewhat in subsequent versions.

  6. I'd like player number X to be a goalie, but he's always a defender.

    The position of a player is determined by the two structure values above the right upper corner of the player list. If the first is 442, it means that players with numbers 2 to 5 are defenders, 6 to 9 midfielders and 10 and 11 forwards. Players 1 and 12 are always goalies. The positions of the rest of the substitutes, players 13 to 20 are determined by the second structure value, e.g. 332. If you'd like to change the position of a player, you either have to change the structure accordingly or swap the player with another one.

  7. Can I enter special characters like Ü or Ô and the like?

    Definitely. They should even get displayed correctly in the game. Special characters are the reason why I switched to UTF-8 encoding.

  8. Can I delete a player completely?

    You can't in the sense that you don't see him in the list afterwards, but if you specify a name with a "#" as first character, the player won't be loaded at startup.

  9. I've got a player who'll turn 30 in two months. In the list, however, he's 30 already!

    The ages are stored as floating-point numbers, and in the list they're rounded to integer numbers. So a player between 29 years and 6 months and 30 years and 5 month is shown as a 30-year-old.

  10. What does this "Average skill" part of the window mean? It shows the average skill of the team you currently edit. Its purpose is mainly to help you create a team that's not very out-of-place compared to the other teams in the game. In your first season, teams in League 1 have average skills of around 8.0; very good teams perhaps 8.7 or 8.8, bad teams 7.0 or 7.2. UEFA-Cup teams are on average as good as League 1 teams, CWC and CL teams about 0.2 and 0.4 better, respectively.

  11. I appreciate the whole definitions stuff, but in my opinion it makes the game more predictable and unbalanced. Can't I turn it off?

    Of course. Simply check the "Don't load team definitions" checkbutton in the team selection window and loading definitions is switched off completely. If you'd still like to have the names of the players, but random skill values etc., check the 'Load only names' checkbutton. If you'd like to load your team only, check the "Load my team" and "Don't load team definitions" buttons.

  12. I've edited a team. Where can I find the definitions file the editor stored it in?

    The first time you start the Bygfoot Team Editor, it tries to create a directory called .bygfoot in your home directory and the subdirectories text_files and saves. It then tries to copy the customizable text files to the former subdirectory (the saves subdir is meant for your savegames). Your edited teams should be in the file ~/.bygfoot/text_files/teams.

  13. I have edited a team which isn't in one of the five leagues, but takes part in a European cup. The names get loaded correctly, but when I look at the team in transfer browse mode, the skill and talent and age values are all wrong!

    For international cup teams only the names get loaded. This is because they have to have a certain average skill level (otherwise it'd be too easy or too hard to win a cup), and I don't want to have this level all messed up.

  14. I have written definitions of 2.450.320 teams from different countries. Would you like to have them? YES! Send them to Gyözö Both <gyboth_at_bygfoot_dot_com> so that I can include them in the default definitions file of the next Bygfoot version. But try to be truthful, don't put only 9.9 players into your favourite team.
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