You have to select a different country file, in this case 'country_es'.
The human player always starts with 17 players; mainly, because this way he has room for transfered players from the beginning. So each time you start a new game and your team is loaded from the definitions file, players with numbers 13, 16 and 19 are omitted. Practically this means: don't put important players on the positions with grey background.
See previous question.
CPU-teams have 20 players, so if you choose a different team from the one you edited, the CPU-team that goes with the edited team will contain all 20 players, even the grey-backgrounded ones.
I have specified only a few teams in the default definitions file until now Real Madrid (Spain), Bayern München, Werder Bremen, Borussia Dortmund (Germany) and Arsenal (England). So all other teams are blank (as yet). I hope that a lot of people add their favourite teams to the definitions file and send it to me, so that I can extend the default file somewhat in subsequent versions.
The position of a player is determined by the two structure values above the right upper corner of the player list. If the first is 442, it means that players with numbers 2 to 5 are defenders, 6 to 9 midfielders and 10 and 11 forwards. Players 1 and 12 are always goalies. The positions of the rest of the substitutes, players 13 to 20 are determined by the second structure value, e.g. 332. If you'd like to change the position of a player, you either have to change the structure accordingly or swap the player with another one.
Definitely. They should even get displayed correctly in the game. Special characters are the reason why I switched to UTF-8 encoding.
You can't in the sense that you don't see him in the list afterwards, but if you specify a name with a "#" as first character, the player won't be loaded at startup.
The ages are stored as floating-point numbers, and in the list they're rounded to integer numbers. So a player between 29 years and 6 months and 30 years and 5 month is shown as a 30-year-old.
Of course. Simply check the "Don't load team definitions" checkbutton in the team selection window and loading definitions is switched off completely. If you'd still like to have the names of the players, but random skill values etc., check the 'Load only names' checkbutton. If you'd like to load your team only, check the "Load my team" and "Don't load team definitions" buttons.
The first time you start the Bygfoot Team Editor, it
tries to create a directory called .bygfoot
in your home directory and
the subdirectories text_files
and saves
. It then tries to copy the
customizable text files to the former subdirectory (the saves
subdir
is meant for your savegames). Your edited teams should be in the file
~/.bygfoot/text_files/teams
.
For international cup teams only the names get loaded. This is because they have to have a certain average skill level (otherwise it'd be too easy or too hard to win a cup), and I don't want to have this level all messed up.
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