Plans for Bygfoot and current Definitions

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pvossen
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Joined: Sat May 20, 2006 1:12 pm
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Plans for Bygfoot and current Definitions

Post by pvossen »

Any new plans for Bygfoot? I've used it for a couple of years
now in various linux forms, Debian, Red Hat, Mandriva, Etc.. Love
it and I tried to use the software you suggested to build and refine
a couple of leagues. However, each time I saved the players and
teams it didn't save or function correctly. So my build must have
been bad or I was using the wrong software.

Let me know what's up guys. I love the program.
Simple and works fast.

Patrick
Scottish Football Rules!!
gunnar
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Joined: Wed Oct 19, 2005 11:13 am
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Re: Plans for Bygfoot and current Definitions

Post by gunnar »

I suspect you read this part of the documentation as you know the bygfoot-team-creator, but have you done the last part
How to make Bygfoot load the team definition

To tell the program that it should load the team settings and players from a definition file, the file should be somewhere in the support directories (e.g. ./support_files/teams or $HOME/.bygfoot-1.9/definitions/teams) and the team section in the league definition has to link to the file.

Such a link is established by adding the tag <def_file> to the team section (containing <team_name>) containing the part of the team definition file name between team_ and .xml. In our case the corresponding part of the league definition league_germany1.xml looks like this:

...snip...
<teams>
<team>
<team_name>München</team_name>
<def_file>germany_bayern</def_file>
</team>
<team>
...snip...
</teams>
</league>

The definition file was called team_germany_bayern.xml, remember? So we write germany_bayern into the def_file tag.
I don't think the bygfoot-team-creator does that for you.
gunnar
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Re: Plans for Bygfoot and current Definitions

Post by gunnar »

pvossen wrote:Any new plans for Bygfoot?
The plans are:
- Find the necessary motivation to continue coding and find somebody to help me. Conversations about Bygfoot generally help me in the motivation area.
- Fixing the issues in our bug tracker https://sourceforge.net/tracker/?func=b ... 6&status=1
- start to implement features in our bug tracker https://sourceforge.net/tracker/?func=b ... 5&status=1
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