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Stadium Tragedy -a synopsys

Posted: Mon Jan 03, 2005 9:36 am
by vector
By far the worst thing to happen and in fact Id say the only thing that I as a manager cant guard against is Stadium tragedy destroying my team.


Having played a few games at the lower divisions its certainly hard ballancing funds and players and injuries and keeping the stadium safe. Yet even at over 92% I still (twice now) have had riots or fires. No doubt in reality the lower division stadiums are probably prone to real problems more so than the more expensive ones. Thats just life in the slums.

However both times I have had this happen I have not recovered.
the second time I lasted almost another season b4 finally going under. But it was inevitable. I sold most of team to make funds to pay off debts incurred in re building. buying weak players with low salaries in an attempt to just survive. Not over exstending etc etc. But eventually the wolves come knocking and even if your doing well in the ladder being only -100 000 or so they take away your leadership. Its fine to "jump ship" and become a manager elsewhere (that is the name of the game afterall) but I kinda got close to my players who battled hard with me as we arose like the phoenix. Administration should have been shot for sacking me!! Like i said, this is close to reality, isnt it? :)

the problem stemmed from the fact that the disaster left me with such little ticket sales that no matter what I did I was doomed. I was under the critical income level.

Again this is probably reality, im not saying there is a bug or that we should be able to always be triumphant.
The stadium disasters do however seem to be a tad harsh.

Is there a % of safety that disables all disasters? A sort of insurance policy. If you pay up you stay safe!!
i know safety drops with time but I check it each week and keep it above 90% even this does not keep the "wolves" at bay.

It could be coincedance, I have only played the low divisions twice and myabe I was just unlucky both times. But I still think the effect the stadium disasters have is a tad harsh.

end of thesis :wink:

Re: Stadium Tragedy -a synopsys

Posted: Mon Jan 03, 2005 10:27 am
by gyboth
vector wrote:The stadium disasters do however seem to be a tad harsh.
i'm aware of this. i'm going to make it a lot easier to bear in 1.9 (and maybe even in 1.7 when i get to it), also because having a stadium safety range from 0 to 100% doesn't make much sense if you have to be always above 90% to stand a chance.

nevertheless i'm a bit surprised that 'tragedies' happen often; the piece of code for it (cvs) looks like this:

Code: Select all

if( rndom <= 0.5 * (1 - powf(stadiums[my_team].safety, 0.3)) );
    /* riots */
    else if( rndom <= 0.8 * (1 - powf(stadiums[my_team].safety, 0.3)) )
    {
safety_reduce = gauss_dist(0.1, 0.1, 0.2, 0.2);
money_loss = gauss_dist(0.7, 0.7, 1.2, 1.2);
type = 2;
    }
    /* fire */
    else if( rndom <= (1 - powf(stadiums[my_team].safety, 0.3)) )
so as anyone can see, if you have safety 0.9 (ie. 90%) the probability of an 'event' is only 3,1% ( = 1 - safety to the power of 0.3).

anyway, this is a thing i've got to make a bit less harsh.

gyözö