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Ubuntu bug #179658: Bygfoot would not pause during matchplay

Posted: Fri Nov 14, 2008 10:49 pm
by arnaudus
From https://bugs.launchpad.net/ubuntu/+sour ... bug/179658:
Binary package hint: bygfoot

During matchplay, the pause button did not respond. Repeated presses over time resulted in crash

ProblemType: Crash
Architecture: i386
Date: Tue Jan 1 11:18:17 2008
DistroRelease: Ubuntu 7.04
ExecutablePath: /usr/games/bygfoot
Package: bygfoot 2.0.1-1ubuntu2
PackageArchitecture: i386
ProcCmdline: bygfoot
ProcCwd: /home/graham
ProcEnviron:
PATH=/usr/local/sbin:/usr/local/bin:/usr/sbin:/usr/bin:/sbin:/bin:/usr/games
LANG=en_GB.UTF-8
SHELL=/bin/bash
Signal: 11
SourcePackage: bygfoot
Stacktrace:
#0 0x080a3cd4 in ?? ()
#1 0x00000000 in ?? ()
StacktraceTop:
?? ()
?? ()
ThreadStacktrace:
.
Thread 1 (process 17315):
#0 0x080a3cd4 in ?? ()
#1 0x00000000 in ?? ()
Uname: Linux graham-desktop 2.6.20-16-generic #2 SMP Tue Dec 18 05:45:12 UTC 2007 i686 GNU/Linux
UserGroups: adm admin audio cdrom dialout dip floppy lpadmin netdev plugdev powerdev scanner video
Note that the package provided by Ubuntu is pretty old (version 2.0.1). I can't reproduce the bug in the Ubuntu packaged version nor in bygfoot 2.3.0.

Some feedback about what to do with this bug? Can anyone confirm? Can we consider it as fixed?

Posted: Sat Nov 15, 2008 7:38 am
by gunnar
What I do have sometimes with bygfoot buttons in general, is that I can't click them without clicking somewhere else first. It happens for example that I can't just click resume, after a message in the live_game. It might be a similar problem.