Game splash screen

Wishes get here when they grow up.
Locked
vector
Posts: 449
Joined: Sat Dec 18, 2004 11:26 pm
Location: Australia, Victoria

Game splash screen

Post by vector »

Attention bygfoot gamers!!

I have been thinking about a front page or splash screen for the game.
Something that comes up before the current "Select Team and country window"

Something jazzy and animated lasting no more than 5 or so seconds?

Or something that will loop itself untill a key is hit?
(this could act like a demo, running thru game screen shots)?

All the above should be disableable in the game prefernces of course.
"There are two ways to score. Dribble it over the line or smash it into the back of the net."
What type are you?
gyboth
Site Admin
Posts: 1421
Joined: Sat Dec 18, 2004 8:42 am
Location: Passau, Germany
Contact:

Re: Game splash screen

Post by gyboth »

a nice idea. i'd opt for the 'end when key is hit'; i don't like programs that force me to watch their demo. maybe i could even put the animation together myself with static images within the game, i thought i saw some functions for that yesterday; would that have any advantage?

gyözö
Press any key to continue or any other key to quit.
vector
Posts: 449
Joined: Sat Dec 18, 2004 11:26 pm
Location: Australia, Victoria

Post by vector »

a nice idea. i'd opt for the 'end when key is hit'; i don't like programs that force me to watch their demo. maybe i could even put the animation together myself with static images within the game, i thought i saw some functions for that yesterday; would that have any advantage?
I quite agree and yes please look to see if there is a function for that. Im not sure how to get screen grabs in linux yet.
"There are two ways to score. Dribble it over the line or smash it into the back of the net."
What type are you?
GeoVah
Posts: 50
Joined: Sat Dec 18, 2004 10:38 am
Location: Sophia Antipolis - France

Post by GeoVah »

Maybe, just a technicl idea :
Use a animation in mng format ? (PNG+animation) and :
- Use GdkPixBuf for rendering animation http://developer.gnome.org/doc/API/2.0/ ... ation.html
and

- Use Gtk Viewer form libmng http://cvs.sourceforge.net/viewcvs.py/l ... iew=markup
Geovah - geovah@jabber.sk- (yes i'm french...)
gyboth
Site Admin
Posts: 1421
Joined: Sat Dec 18, 2004 8:42 am
Location: Passau, Germany
Contact:

Post by gyboth »

GeoVah wrote:Maybe, just a technicl idea :
Use a animation in mng format ? (PNG+animation) and :
- Use GdkPixBuf for rendering animation http://developer.gnome.org/doc/API/2.0/ ... ation.html
yes, that'd be easier for me ;-) i'm not sure mng is supported but i know that gif is.
hm.. you know i don't like to have non-standard dependencies.. you'd have to install libmng to compile if i used this.

gyözö
Press any key to continue or any other key to quit.
GeoVah
Posts: 50
Joined: Sat Dec 18, 2004 10:38 am
Location: Sophia Antipolis - France

Post by GeoVah »

gyboth wrote:
GeoVah wrote:Maybe, just a technicl idea :
Use a animation in mng format ? (PNG+animation) and :
- Use GdkPixBuf for rendering animation http://developer.gnome.org/doc/API/2.0/ ... ation.html
yes, that'd be easier for me ;-) i'm not sure mng is supported but i know that gif is.
hm.. you know i don't like to have non-standard dependencies.. you'd have to install libmng to compile if i used this.

gyözö
I rather prefers to use mng instead of gif, gif can't have more than 256 colors.
But maybe GdkPixBuf don't have MNG support on all plateform.
Geovah - geovah@jabber.sk- (yes i'm french...)
gyboth
Site Admin
Posts: 1421
Joined: Sat Dec 18, 2004 8:42 am
Location: Passau, Germany
Contact:

Post by gyboth »

GeoVah wrote:I rather prefers to use mng instead of gif, gif can't have more than 256 colors.
But maybe GdkPixBuf don't have MNG support on all plateform.
all right, i'd say we use mng if it's supported and gif otherwise.

gyözö
Press any key to continue or any other key to quit.
Locked