Attention bygfoot gamers!!
I have been thinking about a front page or splash screen for the game.
Something that comes up before the current "Select Team and country window"
Something jazzy and animated lasting no more than 5 or so seconds?
Or something that will loop itself untill a key is hit?
(this could act like a demo, running thru game screen shots)?
All the above should be disableable in the game prefernces of course.
Game splash screen
Game splash screen
"There are two ways to score. Dribble it over the line or smash it into the back of the net."
What type are you?
What type are you?
Re: Game splash screen
a nice idea. i'd opt for the 'end when key is hit'; i don't like programs that force me to watch their demo. maybe i could even put the animation together myself with static images within the game, i thought i saw some functions for that yesterday; would that have any advantage?
gyözö
gyözö
Press any key to continue or any other key to quit.
I quite agree and yes please look to see if there is a function for that. Im not sure how to get screen grabs in linux yet.a nice idea. i'd opt for the 'end when key is hit'; i don't like programs that force me to watch their demo. maybe i could even put the animation together myself with static images within the game, i thought i saw some functions for that yesterday; would that have any advantage?
"There are two ways to score. Dribble it over the line or smash it into the back of the net."
What type are you?
What type are you?
Maybe, just a technicl idea :
Use a animation in mng format ? (PNG+animation) and :
- Use GdkPixBuf for rendering animation http://developer.gnome.org/doc/API/2.0/ ... ation.html
and
- Use Gtk Viewer form libmng http://cvs.sourceforge.net/viewcvs.py/l ... iew=markup
Use a animation in mng format ? (PNG+animation) and :
- Use GdkPixBuf for rendering animation http://developer.gnome.org/doc/API/2.0/ ... ation.html
and
- Use Gtk Viewer form libmng http://cvs.sourceforge.net/viewcvs.py/l ... iew=markup
Geovah - geovah@jabber.sk- (yes i'm french...)
yes, that'd be easier for me i'm not sure mng is supported but i know that gif is.GeoVah wrote:Maybe, just a technicl idea :
Use a animation in mng format ? (PNG+animation) and :
- Use GdkPixBuf for rendering animation http://developer.gnome.org/doc/API/2.0/ ... ation.html
hm.. you know i don't like to have non-standard dependencies.. you'd have to install libmng to compile if i used this.- Use Gtk Viewer form libmng http://cvs.sourceforge.net/viewcvs.py/l ... iew=markup
gyözö
Press any key to continue or any other key to quit.
I rather prefers to use mng instead of gif, gif can't have more than 256 colors.gyboth wrote:yes, that'd be easier for me i'm not sure mng is supported but i know that gif is.GeoVah wrote:Maybe, just a technicl idea :
Use a animation in mng format ? (PNG+animation) and :
- Use GdkPixBuf for rendering animation http://developer.gnome.org/doc/API/2.0/ ... ation.htmlhm.. you know i don't like to have non-standard dependencies.. you'd have to install libmng to compile if i used this.- Use Gtk Viewer form libmng http://cvs.sourceforge.net/viewcvs.py/l ... iew=markup
gyözö
But maybe GdkPixBuf don't have MNG support on all plateform.
Geovah - geovah@jabber.sk- (yes i'm french...)