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Media with Gstreamer
Posted: Thu Nov 03, 2005 11:47 am
by GeoVah
I've started to use gstreamer for bygfoot media API.
This API contains (now) those functions :
//start to init GStreamer
gint mediaPlayer_init();
//play a sound and return from function when sound is stop
gint mediaPlayer_playSoundToEnd(const gchar *path);
The implementation is on going, the configure.in script has been modified to check for GSTREAMER and add a #define into config.h
BUT nothing is working now :-s
-> compil problem
I've wanted to add three more functions :
//Start to play a sound (needthread :-s
gint mediaPlayer_playSoundAndComeBack(const gchar *path,gint * soundId);
//stop a sound which is playing
gint mediaPlayer_stopSound(gint soundId);
//Play a video. return when video is stop.
gint mediaPlayer_playVideo(const gchar * path);
PS : all this code is on my computer, with a copy/paste from GStream Developer doc.
Posted: Thu Nov 03, 2005 11:54 am
by gyboth
what kind of error do you get? i mean, what exactly?
gyözö
Posted: Thu Nov 03, 2005 12:00 pm
by gyboth
i'm not sure config.h is the right file to tinker with (i never edited it).
from the gstreamer docs:
gstreamer docs wrote:Initializing GStreamer
When writing a GStreamer application, you can simply include gst/gst.h to get access to the library functions. Besides that, you will also need to intialize the GStreamer library.
so, you should make files 'sound.c/h' and put
into the h file. put it also into main.c and call
somewhere in main() (after 'g_init' or so).
put all sound-related funcs into sound.c.
gyözö
Posted: Thu Nov 03, 2005 1:09 pm
by GeoVah
gyboth wrote:i'm not sure config.h is the right file to tinker with (i never edited it).
I've not directly edit config.h but this file is modified to have a #define HAVE_GSTREAMER if gstreamer is detected on the current computer with a ./configure --enable-gstreamer
This is why i have modified the configure.in file
My .c file looks like :
Code: Select all
#ifdef HAVE_GSTREAMER
gint mediaPlayer_int(int argc,char * argv[]) {
}
#else
gint mediaPlayer_init(int argc,char *argv[]) {
return 0;
}
#endif
So it's the media code who know if it sound is enable or not at COMPIL time :
the one who want to play sound always call mediaPlayer_playSound().
gyboth wrote:
put all sound-related funcs into sound.c.
gyözö
My filename are mediaplayer.h and mediaplayer.c since i planned to support video.
in order to simplyfi the code, I started to only support Ogg/Vorbis audio file.
Posted: Thu Nov 03, 2005 1:13 pm
by GeoVah
gyboth wrote:what kind of error do you get? i mean, what exactly?
gyözö
I don't have access to my computer because i'm at work but the probleme is a bad header : error in gst/gst.h
, very strange.
If you want, as soon as the ./configure --enable-gstreamer works totaly and mediaPlayer.c works (a little), I can send U or commit the code to the CVS.
Posted: Thu Nov 03, 2005 1:38 pm
by gyboth
GeoVah wrote:I've not directly edit config.h but this file is modified to have a #define HAVE_GSTREAMER if gstreamer is detected on the current computer with a ./configure --enable-gstreamer
This is why i have modified the configure.in file
ok, sounds like you know what you're doing.
the one who want to play sound always call mediaPlayer_playSound().
reasonable. may i ask you to make functions and variables lower-case and underscore-separated? that's the
Bygfoot and GTK way of doing them, and it makes the code more consistent if you use it too. like this:
Code: Select all
mediaplayer_play_sound(const gchar *sound_file)
(note that almost all functions start with the filename they're in). and structs are like
ie. w/o underscores but capitalised.
gyboth wrote:
put all sound-related funcs into sound.c.
gyözö
My filename are mediaplayer.h and mediaplayer.c since i planned to support video.
even better
in order to simplyfi the code, I started to only support Ogg/Vorbis audio file.
i'd say we use ogg as the default format (the obvious choice for a GPL OSS). but maybe it's possible to create code that recognises the format, so that users can use their own mp3s and wavs, too, if they want.
GeoVah wrote:If you want, as soon as the ./configure --enable-gstreamer works totaly and mediaPlayer.c works (a little), I can send U or commit the code to the CVS.
send it to me first. and thanks for working on it, it's great that i don't have to do it
gyözö
Posted: Fri Nov 04, 2005 11:13 pm
by vector
I think things are starting to bend towards oog. Im certainly doing my bit on this side of the world to Ogg everything:)
Im not sure exactly what you guys are up to but let me know if you need sound effects or music
Posted: Sat Nov 05, 2005 8:29 pm
by gyboth
vector's really eager to have sounds it seems
i think we'll definitely be needing sounds (mainly for live game events, i guess), so keep your ears open and collect anything you think can be used.
gyözö