More complex stats

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Kullman

More complex stats

Post by Kullman »

Dear boys:

COngratulations by a great game!

I have been playing for a while with Bygfoot and i'm satisfied with the game. The ease of play is ver interesting, been very far from difficult games as Football Manager, or Total Club Manager.

Anyways i think it can be better, i got some ideas than can improve the game, not only on the gameplay, even in the database.

I suppose it will be better start in little pieces, and a lot of mails.

In this first mail i will suggest to do a bit more complete the skill system. The way i see is the Pc-Futbol stats skill.

Pc-Futbol was a spanish manager game which was very popular until the end of the saga(1992-2001). The reason of the success was the simplicity, not only on the gameplay, but on the stats system too. The Pc-Futbol defined the powerful of a player with a d100 system, and defined the skill of every player with only 4 stats. Speed, Stamina, Agresiveness, and Quality. There was a fifth element, the Average, which defined the overall capacity of a player, but of course is different the stats of Rio Ferdinand, and the stats of Van Nistelroy, even if they are great players and got the same average indeed.

Well let me know what do u think about it.

P.D. Sorry by my english :)
gyboth
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Re: More complex stats

Post by gyboth »

Kullman wrote: COngratulations by a great game!
thank you :-)
The Pc-Futbol defined the powerful of a player with a d100 system, and defined the skill of every player with only 4 stats. Speed, Stamina, Agresiveness, and Quality. There was a fifth element, the Average, which defined the overall capacity of a player, but of course is different the stats of Rio Ferdinand, and the stats of Van Nistelroy, even if they are great players and got the same average indeed.
i've heard Bygfoot often compared to pc-futbol. however, one of the almost unshakeable basics of this game is the sparingness of player attributes. i don't think we'll introduce the attributes you mentioned. the only one i might have a chance would be some sort of mental fitness (hot streak/cold streak), and not before version 2.1, i'd say.

see also this post about a discussion of future development.
P.D. Sorry by my english :)
and sorry to disappoint you ;-)

gyözö
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mom2pp
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Joined: Sat Jan 29, 2005 5:47 pm
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Re: More complex stats

Post by mom2pp »

gyboth wrote:the only one i might have a chance would be some sort of mental fitness (hot streak/cold streak)
this just gave me a good idea

by mental fitness i take it you mean current form?

if so heres an idea i had:

the status button currently only has 3 different possibilities: OK, banned and injured. when the player isnt injured or banned the status section could say something like this instead of OK. either:
in form (or hot streak),
normal
or out of form (or cold streak)

im not sure how easily this could be implemented or if you plan to do a current form attribute. but if you did i think this would be a good way to do it.

also this would make the status box more interesting :wink:
Haven't u people ever heard of closing a goddam door?
gyboth
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Re: More complex stats

Post by gyboth »

mom2pp wrote:by mental fitness i take it you mean current form?
i'm not sure about it myself. it's still a bit unclear, whether the m.fitness would be the same as the streaks (thus leading to three possible states) or rather like the normal fitness, measured in percent. maybe even two different attributes (they should be linked then, of course, hot streak by a totally depressed player would be a bit unrealistic).
the status button currently only has 3 different possibilities: OK, banned and injured. when the player isnt injured or banned the status section could say something like this instead of OK. either:
in form (or hot streak),
normal
or out of form (or cold streak)
yep, this is how i imagined the streak, too.
im not sure how easily this could be implemented or if you plan to do a current form attribute. but if you did i think this would be a good way to do it.
agreed. but i don't think this comes in the 1.9 branch.

gyözö
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mom2pp
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Re: More complex stats

Post by mom2pp »

gyboth wrote:maybe even two different attributes
the percentage one could be called commitment. for example if a player refuses a contract he wont be very commited to the club and wouldnt play well.
a youth academy graduate would be more commited to the club because he has been with them since he was young. kind of like an individual player boost in a way but a boost that is not able to be turned off.
this would give the user even more of a dilemma as to whether he should sign a highly paid, not commited, but skilled, player or to give one of his less skilled, low wage, highly commited youths a chance.

this thing happens in real life too. for example liverpool signed a highly talented harry kewell from leeds but he has been injured repeatedly, hasnt been commited enough to get stuck in to tackles etc. and has generally not produced.
last season his place went to jon arne riise who isnt as talented but gives 100% every game.
if commitment became a stat this thing could happen in bygfoot making it even more realistic

this could also be linked to the contract negotiation. if a player has a low commitment level then he will be less likely to sign a new contract at the club and the user will have to pay him higher wages to keep him at the club
agreed
good good :P
Haven't u people ever heard of closing a goddam door?
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