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Players with international commitments
Posted: Wed Jun 22, 2005 10:19 pm
by MarkC
I was just reading the posts about World Cup definitions, and it reminded me of something from many years ago
In Multiplayer Soccer Manager, when you got to the top division, from time to time one of your best players would suddenly wander off (just for 1 week) to play for his national team without any warning. "International Commitment," the newspaper would announce. "Gee, thanks, mate," I would think.
I wondered if this would be something worth considering, although perhaps with a couple of weeks' notice instead! It's just another possible way to make the game slightly more difficult as you progress to the higher leagues.
Is this realistic? Maybe players have stopped just wandering off since 1990 or whenever it was. As I've said before, I don't know anything about football apart from the leagues
Posted: Thu Jun 23, 2005 12:20 am
by vector
yeah don mentioned something sorta related
http://bygfoot.sourceforge.net/forum/vi ... .php?t=330
A last comment; a new player that has already played for their old team in a cup are usually not allowed to play for the new team in the same cup.
along with yours it would certainly add another level of difficulty
all add reality to the game
I suspect yours is much easier to implement than Dons
I guess its up to Gyozo and how complicated it all becomes.
lets say we have 2 weeks notice.
one could for eg do such a thing but id like to see the player rejected (by national duty) if he is injured(expected) or under a certain health %.
this would allow a manager to run him down a bit b4 he was expected to go away and thus he wouldnt be taken. How many times does that happen in reality!!! (ohh dear Freds gota twisted ankle he cant go)
id also expect on the rare occasion for the plaer to come back with a groin injury...well something similar. that seem so to happen all the time to.
however i like "tit for tat" things. if you give then you should aslo recieve. having a player go national certainly helps his skill level maybe as a bonus to good patriotic managers who let there players go, the player could get a slight increase to his skill on return.
oopps
vector complicates things again
Re: Players with international commitments
Posted: Thu Jun 23, 2005 8:23 am
by gyboth
MarkC wrote:In Multiplayer Soccer Manager, when you got to the top division, from time to time one of your best players would suddenly wander off (just for 1 week) to play for his national team without any warning. "International Commitment," the newspaper would announce. "Gee, thanks, mate," I would think.
every time i got to the top division the game crashed
but maybe i wouldn't have written
Bygfoot if it hadn't.
I wondered if this would be something worth considering, although perhaps with a couple of weeks' notice instead! It's just another possible way to make the game slightly more difficult as you progress to the higher leagues.
yes, this might be nice. a very minor feature, though, we should only implement it when all the other things and concepts and basics work and are balanced and we don't know anymore how to make the game better.
gyözö
Re: Players with international commitments
Posted: Thu Jun 23, 2005 12:04 pm
by MarkC
every time i got to the top division the game crashed
Ah well, that's DOS versions for you
yes, this might be nice. a very minor feature, though, we should only implement it when all the other things and concepts and basics work and are balanced and we don't know anymore how to make the game better.
Oh yes, rock bottom priority. Just a "flavour" element I thought I might as well mention to see what you think.
Posted: Thu Jun 23, 2005 1:05 pm
by Lomion
If you want to implement this feature in a clean way it won't be that easy. You would have to consider the whole football world globally. At the time being when you play a game it looks like the engine only takes into account your leage's team and fakes the rest. For example in the transfer list, a good player will be labeles "Champion's League". The best would be that all the teams in europe (in the world ?) play their games for real (even if there is a very simple algorithm deciding of their games' results) and the same for national teams. Thus, if England doesn't qualify for the World Cup then the english players in your team won't have to leave during that time.
Posted: Thu Jun 23, 2005 3:18 pm
by gyboth
Lomion wrote:If you want to implement this feature in a clean way it won't be that easy. You would have to consider the whole football world globally.
i disagree. 'highly realistic' and 'clean' are two different things. 'clean' is a source code property, whereas you are talking about how realistic the game is. the feature could be implemented very simply and cleanly, and i don't see why this should lead to creating a whole global fixtures/matches system.
At the time being when you play a game it looks like the engine only takes into account your leage's team and fakes the rest.
no, all the matches are simulated. every result you see has been calculated with the same algorithm as the live game.
gyözö
Posted: Thu Jun 23, 2005 3:41 pm
by Lomion
My definition of "clean" is not related to code writing. For me clean means "no dirty hacks, no fake results, ...". The way you want to implement this feature is for sure:
player[n].weeks_unavailable = 2;
And each week:
if (player[n].weeks_unavailable)
player[n].weeks_unavailable--;
And if player[n].weeks_unavailable is positive then you can't use him in your team, but that means that the player is simply frozen. That's efficient in a way but not clean, because you could move the player temporarily to his national team, have him play the matches and come back to your own team. And his status and performances would alter his value, and so on... I admit that it would be way more difficult to code, but it's "cleaner" to my eyes
Posted: Thu Jun 23, 2005 3:43 pm
by gyboth
Lomion wrote:My definition of "clean" is not related to code writing.
maybe our definitions differ because you're french
seriously, your suggestion is not
Bygfoot compatible. not 1.9 at any rate. maybe not compatible at all. too hard and complicated with too few advantages.
gyözö
Posted: Thu Jun 23, 2005 3:56 pm
by Lomion
Does the fact that I've been living for 3 years in Freiburg improve my coding skills ?
Posted: Thu Jun 23, 2005 4:05 pm
by gyboth
Lomion wrote:Does the fact that I've been living for 3 years in Freiburg improve my coding skills ?
i didn't hint at your skills. i just meant that we don't mean the same when we say 'clean'.
what did you do in freiburg? study?
gyözö
Posted: Thu Jun 23, 2005 4:08 pm
by Lomion
My father worked in the french army there, so I followed him. I was aged 11 to 14, it was I think from 1986 to 1989 and went to the DFG. My years in Freiburg remain the best years in my childhood, but I have to admit that my mastering of the german language has faded away
Posted: Fri Jun 24, 2005 3:22 pm
by mom2pp
Lomion wrote:If you want to implement this feature in a clean way it won't be that easy. You would have to consider the whole football world globally. At the time being when you play a game it looks like the engine only takes into account your leage's team and fakes the rest. For example in the transfer list, a good player will be labeles "Champion's League". The best would be that all the teams in europe (in the world ?) play their games for real (even if there is a very simple algorithm deciding of their games' results) and the same for national teams. Thus, if England doesn't qualify for the World Cup then the english players in your team won't have to leave during that time.
didnt i mention something like this before?
oh yeah by the way my password is working again thanks gyozo