arnaudus wrote:I would like to have a better "financial" interface. With numerous plots, histograms, etc.
no. in my opinion this is superfluous.
Bygfoot isn't primarily made for the eye, and plots would only be a gimmick that looks good and has no real benefit.
Moreover, all companies in the world, to my knowledge, has a monthly management (I don't know if "management" is the good term, I'm a scientist after all). I mean, each month, you have to pay wages, to pay for physio, to pay for the stadium, and you can compute the ticket sold, etc. I have always found very strage to have good weeks and bad weeks, only because you had a match at home. Some weeks, you can get a load, and the following week, you cannot, but you have exactly the same "potential" amount of money...
you're right, but weekly balance is much more natural for
Bygfoot, because
a) the player's wages are weekly wages b) the transfer list is made
on a weekly basis c) instant money flow is a lot simpler.
what i could do is to update the balance every 4 weeks instead of 2 weeks, but the actual money flow has to happen instantly, otherwise i'd have to implement complicated and circumstantial checks, e.g. how should i know whether the user will have enough money at the end of the month to pay for a transfered player? it's all a lot easier if the money the user has is really the money he has!
- the stadium improvements are not very realistic. When you have a big stadium, it is not possible to add 2000 seats. You have to destroy all and to build a bigger one. But it should be the same price whatever your league!
you're right, it's not really realistic. but different prices in different leagues are unavoidable in my opinion. it's flat out impossible to have one price that isn't either dirt-cheap for 1st league teams or bloody expensive for teams from the last league (or worst of all, both at the same time).
- "security" should be a regular amount of money you spend for security. For example, 50 000/week.
it is, in a way. your stadium security gets diminished in home games. so every few weeks you have to increase the security. now, having a regular amount spent on security would of course lead to constant security, right? so the user would simply set the exact amount needed to keep 100% security, and forgets about the whole thing. so what's the point then? what's the point of a feature that you set once and don't care about for the rest of the game?
- It should be great to see your stadium
yes. i had a spanish artist who made some images that looked great (3D and all), but he didn't write me for quite some time. also, the images were huge (in KB, i mean) so we'd have to include them optionally or make them downloadable (otherwise the packages are made up 60% by the images
) that wouldn't be a big problem, though, so: stadium images, anyone?
- It should be great to chose the ticket prices : do you prefer lots of poeple in your stadium (and better results) or more money?
this is also like the security thing. the user would probably experiment a bit, and then leave the ticket price constant and the feature is unneeded for the rest of the game.
- You should have money from merchandising and advertisements when you become a great team. But the very best players must be much more expansive.
the two points aren't related, i guess.
an interesting feature. but i'd say it'd be better to have sponsorship money in general, not only for great teams but for all teams. to have sponsorship contracts, and the better your team's rank and success the more money you get. but this isn't a minor feature.
and i'm not sure what you're getting at with your expensive players proposition. are you suggesting to have 'non-linear' player prices, so that a 99 player costs 30% more than a 97 player? what would be the benefit of this?
- It should be great if someone proposes patches instead of asking to Gyozo
ah... here's a suggestion i fully agree with
gyözö