I've tagged the 2.3.5 release on gitlab. You can find the sources and pre-built binaries on the release page. No major changes, just a few bug fixes. New feature development continues in the main branch. Here are a list of changes since 2.3.4:
d66f1655 Fix bug in Europe EL cup definitions
0034767a live_game: Fix bug while selecting injured player
3363a7f7 Fix fixture scheduling bug
b01defd7 ci: Give generic RPM and Deb builds their own OS_NAME
783a73f9 ci: Make sure mingw builds are added to the package registry
03d2f593 ci: Add mingw builds
860a7d7a ci: Make jobs interruptible to save CI minutes
fde5ab82 cmake: Make it possible to override JSON-C_LIBRARIES
c64f43e6 Bump version to 2.3.5
afbbc4bb Fix incompatible-pointer-types warning
10fc8a42 fix: restore glib conditional to fix builds
716c7b70 fix: segfault on Windows after selecting new game
c7d93269 ci: Drop unsupported OSes and add newer releases
Bygfoot 2.3.5 is released
Moderator: idcarlos
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Re: Bygfoot 2.3.5 is released
tstellar wrote:
> I've tagged the 2.3.5 release on gitlab. You can find the sources and pre-built binaries on the [url=https://gitlab.com/bygfoot/bygfoot/-/releases/2.3.5]release page[/url]. No major changes, just a few bug fixes.
Hello tstellar.
I do have an honest question about updating/upgrading from a lower version to a latest version, like version 2.3.5 which you mention here. As I have used the Ubuntu Software Repository to install bygfoot version 2.3.2, what will happen or what takes place when installing a version that you are creating? As we know, bygfoot is installed in two different areas: (1) the directory of /usr/share/games which the program and definitions / images / etc. are installed; and (2) the user's home directory with a dot directory filename, like .bygfoot-2.3.2, which contains a copy of the definitions that can be used to play with. As the program is installed in the /usr/share/games/ directory, that is basically the permanent copy of the program, definitions, and images, as well as anything else used for the game. The directory in the user's home directory is in some ways, temporary.
So with that said, I'd assume that installing a version of bygfoot that you created will overwrite what is in the /usr/share/games directory and then create a new directory in the user's home directory, likely bygfoot-2.3.5. Is that correct? Or likely delete the contents of /usr/share/games/bygfoot and then install the newer version. Would that be accurate? If the installation file does not touch the user's directory of .bygfoot-2.3.2, that would be good to know as sometimes some users may have different definitions in their directories that aren't part of the original installation, and they may only have the one copy. Or might there be a better way to install your version? Maybe uninstall the old version first and then install the new version? Just asking.
Other than that, I'm just curious what will happen. With the speed improvements you mention, I'd be curious to see how it plays and anything that can speed up playing a very large definition will definitely be an improvement. Also, I'd be curious to see what corner kicks look like in the game as they were supposedly implemented in version 2.3.3 by the original programmers before it was left unfinished.
Will aka will_the_canuck
> I've tagged the 2.3.5 release on gitlab. You can find the sources and pre-built binaries on the [url=https://gitlab.com/bygfoot/bygfoot/-/releases/2.3.5]release page[/url]. No major changes, just a few bug fixes.
Hello tstellar.
I do have an honest question about updating/upgrading from a lower version to a latest version, like version 2.3.5 which you mention here. As I have used the Ubuntu Software Repository to install bygfoot version 2.3.2, what will happen or what takes place when installing a version that you are creating? As we know, bygfoot is installed in two different areas: (1) the directory of /usr/share/games which the program and definitions / images / etc. are installed; and (2) the user's home directory with a dot directory filename, like .bygfoot-2.3.2, which contains a copy of the definitions that can be used to play with. As the program is installed in the /usr/share/games/ directory, that is basically the permanent copy of the program, definitions, and images, as well as anything else used for the game. The directory in the user's home directory is in some ways, temporary.
So with that said, I'd assume that installing a version of bygfoot that you created will overwrite what is in the /usr/share/games directory and then create a new directory in the user's home directory, likely bygfoot-2.3.5. Is that correct? Or likely delete the contents of /usr/share/games/bygfoot and then install the newer version. Would that be accurate? If the installation file does not touch the user's directory of .bygfoot-2.3.2, that would be good to know as sometimes some users may have different definitions in their directories that aren't part of the original installation, and they may only have the one copy. Or might there be a better way to install your version? Maybe uninstall the old version first and then install the new version? Just asking.
Other than that, I'm just curious what will happen. With the speed improvements you mention, I'd be curious to see how it plays and anything that can speed up playing a very large definition will definitely be an improvement. Also, I'd be curious to see what corner kicks look like in the game as they were supposedly implemented in version 2.3.3 by the original programmers before it was left unfinished.
Will aka will_the_canuck