1.9 live game, Icons

Discussions about the internal structures of the game. You can also post here if you'd like to know how things really work (and don't know how to read C code).
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vector
Posts: 449
Joined: Sat Dec 18, 2004 11:26 pm
Location: Australia, Victoria

1.9 live game, Icons

Post by vector »

For those beta testing 1.9 live game I have made a quick how to, so you can change the Event Icons
Icon Library @
http://mec-symonds.eng.monash.edu.au/cg ... LiveGame19
note i have made a bundle of my choices in a zip at the top

and a how to build your own Event Table@
http://mec-symonds.eng.monash.edu.au/cg ... BuildYourO

produces hours of fun :)
"There are two ways to score. Dribble it over the line or smash it into the back of the net."
What type are you?
gyboth
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Posts: 1421
Joined: Sat Dec 18, 2004 8:42 am
Location: Passau, Germany
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Post by gyboth »

two hints:
  • if you wouldn't like to mess up the original bygfoot_constants file, you can copy it, edit, and edit the bygfoot.conf file so that your new constants file gets loaded instead of the default one. say you're named your file bobs_constants. you just replace

    Code: Select all

    string_opt_constants_file bygfoot_constants
    with

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    string_opt_constants_file bobs_constants
    in bygfoot.conf (provided your constants file is somewhere in support_files or $HOME/.bygfoot or so.
  • (man, code disarranges the list items :evil:) 'in-line' comments are allowed in bygfoot text files, too, e.g you can write

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    string_opt_constants_file bobs_constants   # higher scoring probability, white-text-black-background
gyözö
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