update script

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gyboth
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Post by gyboth »

vector wrote:He reckons he has a player who in season1 was Etal 6.3 and now season3 is on is 7.8...
that's quite possible even with the best scout. e.g. the player could have talent 7.0. then the first estimate would be 0.7 wrong (7.0 - 6.3); when the player's skill gets above 6.3, the talent is re-estimated, and the new estimate is 0.8 wrong (7.8 - 7.0); both estimates are within the 1.0-bounds the best scout guarantees.

gyözö
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chips
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Post by chips »

vector here
Still having trouble using update on cygwin

./bygfoot-update -b -t /home/user/bygfoot -B 1

i get the error under input line 743 dialog can not be found
i only have vi installed as an editor in cygwin and its not giving me line numbers so i cant check what it wants
ill try when i get home
gyboth
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Post by gyboth »

chips wrote:vector here
Still having trouble using update on cygwin

./bygfoot-update -b -t /home/user/bygfoot -B 1

i get the error under input line 743 dialog can not be found
i only have vi installed as an editor in cygwin and its not giving me line numbers so i cant check what it wants
ill try when i get home
i think there is no dialog for cygwin? or it's not installed.

if you add -U A (anonymous checkout) or -U username (developer checkout) then dialog won't be needed. in general, dialog won't be called if every information the script needs is specified as a parameter.

gyözö
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vector
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Post by vector »

erm yes
we had disgussed that "dialog was not in cygwin" b4. So i new it was a switch command that was not being added.

i had no way of listing the script (with line numbers) so I couldnt work out what it needed

Ill try the username. thats bound to be it :)
"There are two ways to score. Dribble it over the line or smash it into the back of the net."
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gyboth
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Post by gyboth »

vector wrote:erm yes
we had disgussed that "dialog was not in cygwin" b4. So i new it was a switch command that was not being added.

i had no way of listing the script (with line numbers) so I couldnt work out what it needed

Ill try the username. thats bound to be it :)
man, try bygfoot-update --help (or -h) next time... all possible switches are listed :roll:

gyözö
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vector
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Post by vector »

ok another attempt. chips. can you try this at the cygwin prompt

Code: Select all

./bygfoot-update -b -A -t/home/chips/games/bygfoot/bygfoot19/ -r -B2 -UA
Where /chips/ is your home dir/username
"There are two ways to score. Dribble it over the line or smash it into the back of the net."
What type are you?
chips
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Post by chips »

close

I got the latest update script and then ran the cli above and it donwloaded the update fine
however bygfoot wouldnt run

Code: Select all

 ./src/bygfoot: No such file or directory
i decided that maybe it dint make properly

i
./configure
then
make
and got this error

Code: Select all

/usr/lib/gcc-lib/i686-pc-cygwin/3.3.3/../../../../i686-pc-cygwin/bin/ld: cannot
find -lXft
collect2: ld returned 1 exit status
make[2]: *** [bygfoot.exe] Error 1
chips
Posts: 6
Joined: Sun Jan 02, 2005 1:08 am

Post by chips »

cannot
find -lXft
ok yeah!! i found this in cygwin and installed it and now it works


I have bygfoot 1.8 working again yipeeee!!!
vector
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Location: Australia, Victoria

Post by vector »

chips wrote:
cannot
find -lXft
yeah its
libXft-devel
"There are two ways to score. Dribble it over the line or smash it into the back of the net."
What type are you?
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