boost change at end of match: crash

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atd
Posts: 243
Joined: Sat Jan 22, 2005 11:44 am
Location: Belgium
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boost change at end of match: crash

Post by atd »

I change boost at the end of a live game and it doesn't appear on the screen. After closing I get the following error:

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** (bygfoot:2746): WARNING **: live_game_create_unit: called after end of match.
Segmentatie fout
Is reproduceble in every game (no save game needed)
attack is the best way to defend ~~ Arne Deprez
-----------------
"De omnis Belgae fortissimi sunt."(Of all these, the Belgians are the bravest.) ~~ Julius Caesar
idcarlos
Posts: 63
Joined: Mon Sep 12, 2005 2:30 pm

Post by idcarlos »

Hi!

What is your bygfoot version?
This bug should be pached in January, after reporting this bug (1.9.5)...
http://bygfoot.sourceforge.net/forum/vi ... .php?t=566

If this happend ind the last version I'll work with it in the weekend.

Un saludo
Carlos
---------------Edited-------------
Oppps it's a bug. I'm looking it
idcarlos
Posts: 63
Joined: Mon Sep 12, 2005 2:30 pm

Post by idcarlos »

Hi.

I can't see the error

In the function live_game_calculate_fixture live_game_create_unit is called in a do-while

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do
    {
	live_game_create_unit();
	live_game_evaluate_unit(&last_unit);
    }
    while(last_unit.event.type != LIVE_GAME_EVENT_END_MATCH &&
	  stat0 != STATUS_LIVE_GAME_PAUSE &&
	  stat0 != STATUS_LIVE_GAME_CHANGE);
But the error happend when live_game_create_unit is called if the live game is finnished.

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    if(uni(unis->len - 1).event.type == LIVE_GAME_EVENT_END_MATCH)
    {
	g_warning("live_game_create_unit: called after end of match.\n");
	return;
    }
Why? How?

live_game_get_break() can end a game, but is called at the end of live_game_create_unit must end the main do-while...

I need a Visual Basic version of bygfoot...
:lol:
atd
Posts: 243
Joined: Sat Jan 22, 2005 11:44 am
Location: Belgium
Contact:

Post by atd »

This bug appeared in 1.9.5
attack is the best way to defend ~~ Arne Deprez
-----------------
"De omnis Belgae fortissimi sunt."(Of all these, the Belgians are the bravest.) ~~ Julius Caesar
gyboth
Site Admin
Posts: 1421
Joined: Sat Dec 18, 2004 8:42 am
Location: Passau, Germany
Contact:

Post by gyboth »

:arrow: i've fixed the bug in cvs. thanks for reporting.

i'd forgotten to check for the end of the live game in the callback for the boost and style meters. the code looks like this now:

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    if(event->type != GDK_BUTTON_PRESS ||
       g_array_index(usr(stat2).live_game.units, LiveGameUnit,
		     usr(stat2).live_game.units->len -1).event.type == 
       LIVE_GAME_EVENT_END_MATCH)
	return FALSE;
in on_eventbox_lg_style_button_press_event() and on_eventbox_lg_boost_button_press_event() (both in misc_callbacks.c) instead of just

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    if(event->type != GDK_BUTTON_PRESS)
	return FALSE;
gyözö
Press any key to continue or any other key to quit.
idcarlos
Posts: 63
Joined: Mon Sep 12, 2005 2:30 pm

Post by idcarlos »

Thanks!
I need to read something about GTK objects andd events

Maybe one day I can write "C programer" in my Curriculum Vitae, maybe near "High level of English" :wink:,
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