english commentary

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vector
Posts: 449
Joined: Sat Dec 18, 2004 11:26 pm
Location: Australia, Victoria

english commentary

Post by vector »

this is a post bug report :)
:arrow: as its allready been fixed in cvs
there were some minor contextual errors in the english commentary.. some how an old version got released.. my fault for not cvs them.
and yes im still adding / modifing even more ;)

also
i cant seem to evaluate strings?
i was hoping to change the boring "they have changed there boost to ON"
<commentary cond="_EX_ == 'ON'">_T_TT__ have gone up a gear</commentary>
"There are two ways to score. Dribble it over the line or smash it into the back of the net."
What type are you?
gyboth
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Location: Passau, Germany
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Re: english commentary

Post by gyboth »

vector wrote:some how an old version got released..
i took the one from your server.
i cant seem to evaluate strings?
no, but it's a good idea. i should implement it. wasn't there also another commentary idea i promised to implement? some new tokens?

gyözö
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vector
Posts: 449
Joined: Sat Dec 18, 2004 11:26 pm
Location: Australia, Victoria

Post by vector »

vector wrote:
some how an old version got released..
i took the one from your server.
yeah and i checked the relseased ver against the server one and it was 3 days older..

who knows? maybe it got caught up in the twilight zone.
anyway cvs is a better way to do it. as you pointed out :)
some new tokens?
agh yes what were they. ill have a better idea when im on hols :) and have refreshed my mind by playing it a bit
"There are two ways to score. Dribble it over the line or smash it into the back of the net."
What type are you?
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