I was publish an article about bygfoot in a brazilian linux website and one guy ask me about cheat codes and easter eggs on bygfoot. Well, i think it's not a bad idea. Softwares like PHP and GNOME have a lot of easter eggs. Almost games have cheat codes too.
I don't know what you think about this, but at least for me, it's an extra funny improvement.
A little example of a PHP Easter Egg, hehehe. Click on this url: http://bygfoot.sourceforge.net/phpBB2/v ... AA001ACF42
[]'s
Celso Goya
Easter Egg && Cheat Codes :: Hacking BygFoot
they can't be tested yet, i haven't implemented most of the season end stuff (like promotions etc.) yet. that's what i'll be working on next.Anonymous wrote:I could use them! I'm making the promotion games for my country file and I want to test them.
gyözö
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Re: Easter Egg && Cheat Codes :: Hacking BygFoot
1.8 has a few. 1.9 will contain some, maybe, when everything else works fineOki wrote:I was publish an article about bygfoot in a brazilian linux website and one guy ask me about cheat codes and easter eggs on bygfoot. Well, i think it's not a bad idea. Softwares like PHP and GNOME have a lot of easter eggs. Almost games have cheat codes too.
A little example of a PHP Easter Egg, hehehe. Click on this url: http://bygfoot.sourceforge.net/phpBB2/v ... AA001ACF42
gyözö
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Cheat Code to loose all games
Hi gyözö,
I'm with troubles to test relegation, because i need to loose the games, my suggestion is to implement a only debug variable to hack the game for this kind of tests.
e.g:
win_loose=0 //neutral
win_loose=1 //win
win_loose=2 //loose
[]'s
Celso Goya
I'm with troubles to test relegation, because i need to loose the games, my suggestion is to implement a only debug variable to hack the game for this kind of tests.
e.g:
win_loose=0 //neutral
win_loose=1 //win
win_loose=2 //loose
[]'s
Celso Goya