minor features for 1.9.0?

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gyboth
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minor features for 1.9.0?

Post by gyboth »

as i've mentioned in the development stages forum, i'm done with the major features for 1.9.0. this topic is meant to collect some minor wishes that you deem important / desirable for 1.9.0. of course i don't guarantee to implement them; i just want to know what you're missing.

gyözö
Last edited by gyboth on Mon Jun 20, 2005 10:34 am, edited 1 time in total.
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gyboth
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Post by gyboth »

so let me summarize...1.9.0 is perfect... no wishes. great! :-D

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vector
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Post by vector »

well im flat out trying to make icons and commentary and have no time left to play and want for features ;)
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Re: minor features for 1.9.0?

Post by atd »

gyboth wrote:as i've mentioned in the development stages forum, i'm done with the major features for 1.9.0. this topic is meant to collect some minor wishes that you deem important / desirable for 1.9.0. of course i don't guarantee to implement them; i just want to know what you're missing.
Match should begin in minute 0 (not 1)
Increase the maximum of players in your team
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Post by arnaudus »

I would like to have a better "financial" interface. With numerous plots, histograms, etc. Moreover, all companies in the world, to my knowledge, has a monthly management (I don't know if "management" is the good term, I'm a scientist after all). I mean, each month, you have to pay wages, to pay for physio, to pay for the stadium, and you can compute the ticket sold, etc. I have always found very strage to have good weeks and bad weeks, only because you had a match at home. Some weeks, you can get a load, and the following week, you cannot, but you have exactly the same "potential" amount of money...

Among other wishes :

- the stadium improvements are not very realistic. When you have a big stadium, it is not possible to add 2000 seats. You have to destroy all and to build a bigger one. But it should be the same price whatever your league!

- "security" should be a regular amount of money you spend for security. For example, 50 000/week.

- It should be great to see your stadium

- It should be great to chose the ticket prices : do you prefer lots of poeple in your stadium (and better results) or more money?

- You should have money from merchandising and advertisements when you become a great team. But the very best players must be much more expansive.

- It should be great if someone proposes patches instead of asking to Gyozo :-)
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Re: minor features for 1.9.0?

Post by gyboth »

i should've banned arnaud from this topic ;-) see what he comes up with :roll: gonna answer it later...
atd wrote:Match should begin in minute 0 (not 1)
i disagree. in real matches, if a team scores 15 seconds after the game is started, it's officially in minute 1.
Increase the maximum of players in your team
maybe. how about 22? i suggest you simply try it out: change int_team_max_players to 22 in the bygfoot_constants file (or to a value you like :-)). and please report bugs that might occur (i'm not 100% sure everything works with a different value, though in principle it should).

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Post by gyboth »

arnaudus wrote:I would like to have a better "financial" interface. With numerous plots, histograms, etc.
no. in my opinion this is superfluous. Bygfoot isn't primarily made for the eye, and plots would only be a gimmick that looks good and has no real benefit.
Moreover, all companies in the world, to my knowledge, has a monthly management (I don't know if "management" is the good term, I'm a scientist after all). I mean, each month, you have to pay wages, to pay for physio, to pay for the stadium, and you can compute the ticket sold, etc. I have always found very strage to have good weeks and bad weeks, only because you had a match at home. Some weeks, you can get a load, and the following week, you cannot, but you have exactly the same "potential" amount of money...
you're right, but weekly balance is much more natural for Bygfoot, because

a) the player's wages are weekly wages b) the transfer list is made
on a weekly basis c) instant money flow is a lot simpler.

what i could do is to update the balance every 4 weeks instead of 2 weeks, but the actual money flow has to happen instantly, otherwise i'd have to implement complicated and circumstantial checks, e.g. how should i know whether the user will have enough money at the end of the month to pay for a transfered player? it's all a lot easier if the money the user has is really the money he has!
- the stadium improvements are not very realistic. When you have a big stadium, it is not possible to add 2000 seats. You have to destroy all and to build a bigger one. But it should be the same price whatever your league!
you're right, it's not really realistic. but different prices in different leagues are unavoidable in my opinion. it's flat out impossible to have one price that isn't either dirt-cheap for 1st league teams or bloody expensive for teams from the last league (or worst of all, both at the same time).
- "security" should be a regular amount of money you spend for security. For example, 50 000/week.
it is, in a way. your stadium security gets diminished in home games. so every few weeks you have to increase the security. now, having a regular amount spent on security would of course lead to constant security, right? so the user would simply set the exact amount needed to keep 100% security, and forgets about the whole thing. so what's the point then? what's the point of a feature that you set once and don't care about for the rest of the game?
- It should be great to see your stadium
yes. i had a spanish artist who made some images that looked great (3D and all), but he didn't write me for quite some time. also, the images were huge (in KB, i mean) so we'd have to include them optionally or make them downloadable (otherwise the packages are made up 60% by the images :-P) that wouldn't be a big problem, though, so: stadium images, anyone?
- It should be great to chose the ticket prices : do you prefer lots of poeple in your stadium (and better results) or more money?
this is also like the security thing. the user would probably experiment a bit, and then leave the ticket price constant and the feature is unneeded for the rest of the game.
- You should have money from merchandising and advertisements when you become a great team. But the very best players must be much more expansive.
the two points aren't related, i guess.

an interesting feature. but i'd say it'd be better to have sponsorship money in general, not only for great teams but for all teams. to have sponsorship contracts, and the better your team's rank and success the more money you get. but this isn't a minor feature.

and i'm not sure what you're getting at with your expensive players proposition. are you suggesting to have 'non-linear' player prices, so that a 99 player costs 30% more than a 97 player? what would be the benefit of this?
- It should be great if someone proposes patches instead of asking to Gyozo :-)
ah... here's a suggestion i fully agree with ;-)

gyözö
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mom2pp
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Re: minor features for 1.9.0?

Post by mom2pp »

gyboth wrote:
Increase the maximum of players in your team
maybe. how about 22? i suggest you simply try it out: change int_team_max_players to 22 in the bygfoot_constants file (or to a value you like :-)). and please report bugs that might occur (i'm not 100% sure everything works with a different value, though in principle it should).

gyözö
is there a way to make the maximum amount of players unlimited?
oh yeah and i like your idea about the sponsor BTW
it could be a bit like a transfer list with lots of companies in it and info about what these companies would offer you as your sponsor. then when you choose one it could ask you how many years you want this sponsor for a bit like player contracts but you only get one chance. if this is not what they want they withdraw from negotiations and you have to find a new company to sponsor you.
i dont know how this works in real life but i think this would work for bygfoot
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Post by vector »

As I now have tried playing on a laptop with one of those foul accupoint things its very hard traversing the game with a "dodgy mouse"
so here are some thougths

PLayer list 1
moving players substituting etc

if i type in 2 it jumps/selects player 2 ,, excelletn so how about
2 down arrow 13 enter.... to swap player 2 for player 13?
or 13 up arrow 2 enter.... swap 13 for 2

Player list 2
2 right arrow put player 2 on transfer list


also in live game to get from commentary to statistics...TAB maybe?
or simply ALtC or ALTS. curently hitting an alphanumeric drops to the speed bar which is a good thing but it would also be nice to swap tabs somehow

ohh BTW ALT TAB swaps from live game window to main window and back again...as is standard for going thru linux open windows....GREAT feature ;)

please ignore if this has allready been mentioned.. its late and I cant be bothered searching the posts.
the Financial report would be nice with Stadium Capacity Avg attendance and saftey figures.
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Post by gyboth »

vector wrote:As I now have tried playing on a laptop with one of those foul accupoint things its very hard traversing the game with a "dodgy mouse"
sorry to disappoint you. the amount of work required to add full featured keyboard support is too big compared to the percentage of people who will need it. you yourself play the game since months and this is the first time you'd need keyboard support.

i rather suggest, get yourself a nice external optical mouse for your laptop (they aren't expensive at all nowadays) ;-)

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Re: minor features for 1.9.0?

Post by gyboth »

gyboth wrote:
atd wrote:Match should begin in minute 0 (not 1)
i disagree. in real matches, if a team scores 15 seconds after the game is started, it's officially in minute 1.
i reconsidered. since the 'match start' event is the only one with minute 1, and there isn't a normal match event having minute 1, i've changed the start match minute to 0.

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Re: minor features for 1.9.0?

Post by gyboth »

mom2pp wrote: is there a way to make the maximum amount of players unlimited?
unlimited? why the heck would you want that? er... how about 100? isn't that unlimited enough?
oh yeah and i like your idea about the sponsor BTW
it could be a bit like a transfer list with lots of companies in it and info about what these companies would offer you as your sponsor. then when you choose one it could ask you how many years you want this sponsor for a bit like player contracts but you only get one chance. if this is not what they want they withdraw from negotiations and you have to find a new company to sponsor you.
i dont know how this works in real life but i think this would work for bygfoot
yes, that's more or less what i have in mind, too. a couple of offers, differing in contract length and amount of money, and you have to negotiate.
this isn't going to be added to 1.9.0, though, maybe in a later version.

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mom2pp
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Re: minor features for 1.9.0?

Post by mom2pp »

gyboth wrote:unlimited? why the heck would you want that? er... how about 100? isn't that unlimited enough?
yeah i just realised that that was a stupid question :oops:
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Post by vector »

sorry to disappoint you. the amount of work required to add full featured keyboard support is too big compared to the percentage of people who will need it.
true but i didnt ask for full featured support ;)
you yourself play the game since months and this is the first time you'd need keyboard support.
well erm i havent played much for ages due to the work i have been doing and in the case of the moving players, I had noticed it b4. dragging players with the mouse had been giving me grief , i just hadnt mentioned it because there wer other important things to do. I also generally use a tablet as mice arent much better IMHO. Now that i was in picky polishing mode I thought id mention it as one of the last "of the things that bothers me".
However i understand it could be alot of work which is why i mention it as a request. I did think tho that the live games, commentary-statistics switch would be standard ALT first letter key bindings no?

i rather suggest, get yourself a nice external optical mouse for your laptop (they aren't expensive at all nowadays) ;-)
i have one but like i said i dont like mice...gives my shoulder hell ;(
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