Search found 50 matches
- Wed Jan 05, 2005 10:57 am
- Forum: TODO list [Read Only]
- Topic: Game splash screen
- Replies: 6
- Views: 4080
Maybe, just a technicl idea : Use a animation in mng format ? (PNG+animation) and : - Use GdkPixBuf for rendering animation http://developer.gnome.org/doc/API/2.0/gdk-pixbuf/gdk-pixbuf-animation.html and - Use Gtk Viewer form libmng http://cvs.sourceforge.net/viewcvs.py/libmng/libmng-devel/contrib/g...
- Tue Jan 04, 2005 10:32 am
- Forum: Feature wishlist [READ ONLY]
- Topic: More shortcuts
- Replies: 7
- Views: 1023
- Fri Dec 31, 2004 2:23 pm
- Forum: The forum
- Topic: jabber id in profile ;-)
- Replies: 1
- Views: 1919
jabber id in profile ;-)
Maybe add jabber id in profile
http://www.phpbb.com/phpBB/viewtopic.ph ... ght=jabber
http://www.phpbb.com/phpBB/viewtopic.ph ... ght=jabber
- Fri Dec 31, 2004 2:03 pm
- Forum: Artwork
- Topic: New icons: praise, criticism and wishlist
- Replies: 10
- Views: 3603
Re: New icons: praise, criticism and wishlist
As gyboth said to me ,vector wrote: im assuming this means i no longer need to use anonymous?
ill have a play...but very scared of breaking something.
we will see
if you break something, we can roll back with CVS, it's the aim of such tools .
- Fri Dec 31, 2004 1:38 pm
- Forum: Feature wishlist [READ ONLY]
- Topic: Graphics team display
- Replies: 4
- Views: 768
Re: Graphics team display
Just because it's eyes candy ?gyboth wrote: what would be the advantage of such a display?
gyözö
There's no advantage, this screen only display, no player change or action ca n be do on it, but maybe it can "embellish" bygfoot ?
- Fri Dec 31, 2004 1:28 pm
- Forum: Feature wishlist [READ ONLY]
- Topic: Graphics team display
- Replies: 4
- Views: 768
Graphics team display
What do you think about having a team display like this : http://www.rumeursdufoot.com/Im/equipe/real%20madrid%20equipe%20type.jpg Maybe more simple, no player like Makellel and Raul :-P. And perhaps display name with color (same color in classic team display). Ps: it's the only image of this type i...
- Fri Dec 31, 2004 12:42 pm
- Forum: Development stages
- Topic: 1.9.0: Cup definition files
- Replies: 5
- Views: 2660
Re: 1.9.0: Cup definition files
in the 1.9 branch, the country file system will be different from the current system. there will be country files in XML format containing some general information about the country, but no teams or cups. those will be loaded from separate XML files (the names of which will be specified in the coun...
- Tue Dec 28, 2004 10:21 am
- Forum: Feature wishlist [READ ONLY]
- Topic: Team number restrictions
- Replies: 5
- Views: 961
Re: XML file
The number of teams is pretty big in bygfoot. There are around 22 teams per league, 5 leagues per countries and more and more countries. Thus, the save files becomes really big, and the histories features increases their size each week. I suggest the number of avaible teams can be restricted. For e...
- Mon Dec 27, 2004 8:57 am
- Forum: Code discussions
- Topic: Season objective
- Replies: 25
- Views: 10351
First, merry christmas to all !!! i've run a quick test with the patched version and here are some observations: the message with the season objective pops up just fine. nevertheless i'd suggest to randomize the week when it happens, e.g. between 5 and 10 to make things more interesting and unpredic...
- Wed Dec 22, 2004 8:37 am
- Forum: Code discussions
- Topic: Season objective
- Replies: 25
- Views: 10351
- Tue Dec 21, 2004 8:19 pm
- Forum: Code discussions
- Topic: Magic number, and (tiny) preparation for multiplayer
- Replies: 1
- Views: 2055
Magic number, and (tiny) preparation for multiplayer
I think you should avoid use magic number, use #define instead. For example, it's the number of player in team : you have "players_in_team()== 20" and many other place where you use 20. I think you should use : #define MAX_PLAYERS 20 in enums.h and players_in_team()==MAX_PLAYERS (and repla...
- Mon Dec 20, 2004 10:12 pm
- Forum: Code discussions
- Topic: Season objective
- Replies: 25
- Views: 10351
Re: Season objective
what's a cvs tag? It's only a label : you apply label/tag "1.7.4" when you deliver version "1.7.4" so after if you need to retrieve code use in 1.7.4 it's more easy, but unlike branch, you can't edit code. hm.. that's still rather cryptic. what does it mean to 'apply the label &...
- Mon Dec 20, 2004 12:51 pm
- Forum: Code discussions
- Topic: Season objective
- Replies: 25
- Views: 10351
Re: Season objective
How do you use SourceForge CVS ? I only see a bygfoot-unstable, I'm surprise there is no CVS tag ? Can you explain glib-things or coding style to use ? guess that was you, geovah ? :-) Yes ... the cvs version is the current version i also have on my system. so it's the version that will lead to 1.7...
- Sun Dec 19, 2004 8:17 pm
- Forum: Code discussions
- Topic: Season objective
- Replies: 25
- Views: 10351
Season objective
In order to discover more and more bygfoot code, I'be started to add season objective at bygfoot ( maybe objective is not the good word). So I add objective struct which contains two integer, one for the objective type, one for extra data : struct _objective { gint type; /* The objective type */ gin...
- Sun Dec 19, 2004 3:39 pm
- Forum: Feature wishlist [READ ONLY]
- Topic: Event, GUi and other...
- Replies: 12
- Views: 2249
Re: Gtk Html widget
Other idea will be to use the text widget with color (look gtkdemo) but need rework help file for add some formatting data. i'm not sure working on the help file would be rewarding. the current help file is very out-of-date (did i mention that i don't like writing documentation? :oops:); besides, t...