Search found 50 matches

by GeoVah
Wed Jan 05, 2005 10:57 am
Forum: TODO list [Read Only]
Topic: Game splash screen
Replies: 6
Views: 4080

Maybe, just a technicl idea : Use a animation in mng format ? (PNG+animation) and : - Use GdkPixBuf for rendering animation http://developer.gnome.org/doc/API/2.0/gdk-pixbuf/gdk-pixbuf-animation.html and - Use Gtk Viewer form libmng http://cvs.sourceforge.net/viewcvs.py/libmng/libmng-devel/contrib/g...
by GeoVah
Tue Jan 04, 2005 10:32 am
Forum: Feature wishlist [READ ONLY]
Topic: More shortcuts
Replies: 7
Views: 1023

Well, When i'm playing, i'm not all time using best player, it's depend on the two next match, important or not : it's my strategy for being best team ;-). If next match are not important, i ask computer to set the team and replace bad player... So as Gyboth said, "im very doubtful about them.....
by GeoVah
Fri Dec 31, 2004 2:23 pm
Forum: The forum
Topic: jabber id in profile ;-)
Replies: 1
Views: 1919

jabber id in profile ;-)

by GeoVah
Fri Dec 31, 2004 2:03 pm
Forum: Artwork
Topic: New icons: praise, criticism and wishlist
Replies: 10
Views: 3603

Re: New icons: praise, criticism and wishlist

vector wrote: im assuming this means i no longer need to use anonymous?
ill have a play...but very scared of breaking something.
we will see
As gyboth said to me ;-) ,
if you break something, we can roll back with CVS, it's the aim of such tools .
by GeoVah
Fri Dec 31, 2004 1:38 pm
Forum: Feature wishlist [READ ONLY]
Topic: Graphics team display
Replies: 4
Views: 768

Re: Graphics team display

gyboth wrote: what would be the advantage of such a display?
gyözö
Just because it's eyes candy ? :-P
There's no advantage, this screen only display, no player change or action ca n be do on it, but maybe it can "embellish" bygfoot ?
by GeoVah
Fri Dec 31, 2004 1:28 pm
Forum: Feature wishlist [READ ONLY]
Topic: Graphics team display
Replies: 4
Views: 768

Graphics team display

What do you think about having a team display like this : http://www.rumeursdufoot.com/Im/equipe/real%20madrid%20equipe%20type.jpg Maybe more simple, no player like Makellel and Raul :-P. And perhaps display name with color (same color in classic team display). Ps: it's the only image of this type i...
by GeoVah
Fri Dec 31, 2004 12:42 pm
Forum: Development stages
Topic: 1.9.0: Cup definition files
Replies: 5
Views: 2660

Re: 1.9.0: Cup definition files

in the 1.9 branch, the country file system will be different from the current system. there will be country files in XML format containing some general information about the country, but no teams or cups. those will be loaded from separate XML files (the names of which will be specified in the coun...
by GeoVah
Tue Dec 28, 2004 10:21 am
Forum: Feature wishlist [READ ONLY]
Topic: Team number restrictions
Replies: 5
Views: 961

Re: XML file

The number of teams is pretty big in bygfoot. There are around 22 teams per league, 5 leagues per countries and more and more countries. Thus, the save files becomes really big, and the histories features increases their size each week. I suggest the number of avaible teams can be restricted. For e...
by GeoVah
Mon Dec 27, 2004 8:57 am
Forum: Code discussions
Topic: Season objective
Replies: 25
Views: 10351

First, merry christmas to all !!! i've run a quick test with the patched version and here are some observations: the message with the season objective pops up just fine. nevertheless i'd suggest to randomize the week when it happens, e.g. between 5 and 10 to make things more interesting and unpredic...
by GeoVah
Wed Dec 22, 2004 8:37 am
Forum: Code discussions
Topic: Season objective
Replies: 25
Views: 10351

This new coder(GeoVah) is great news and negates my uselessness (lack of "c" programming)So ill not try implementing anything myself(tried the finance wish and failed miserably) No !!!!! Continue and try :-). If you need help and have some problem in "C" programming, help can co...
by GeoVah
Tue Dec 21, 2004 8:19 pm
Forum: Code discussions
Topic: Magic number, and (tiny) preparation for multiplayer
Replies: 1
Views: 2055

Magic number, and (tiny) preparation for multiplayer

I think you should avoid use magic number, use #define instead. For example, it's the number of player in team : you have "players_in_team()== 20" and many other place where you use 20. I think you should use : #define MAX_PLAYERS 20 in enums.h and players_in_team()==MAX_PLAYERS (and repla...
by GeoVah
Mon Dec 20, 2004 10:12 pm
Forum: Code discussions
Topic: Season objective
Replies: 25
Views: 10351

Re: Season objective

what's a cvs tag? It's only a label : you apply label/tag "1.7.4" when you deliver version "1.7.4" so after if you need to retrieve code use in 1.7.4 it's more easy, but unlike branch, you can't edit code. hm.. that's still rather cryptic. what does it mean to 'apply the label &...
by GeoVah
Mon Dec 20, 2004 12:51 pm
Forum: Code discussions
Topic: Season objective
Replies: 25
Views: 10351

Re: Season objective

How do you use SourceForge CVS ? I only see a bygfoot-unstable, I'm surprise there is no CVS tag ? Can you explain glib-things or coding style to use ? guess that was you, geovah ? :-) Yes ... the cvs version is the current version i also have on my system. so it's the version that will lead to 1.7...
by GeoVah
Sun Dec 19, 2004 8:17 pm
Forum: Code discussions
Topic: Season objective
Replies: 25
Views: 10351

Season objective

In order to discover more and more bygfoot code, I'be started to add season objective at bygfoot ( maybe objective is not the good word). So I add objective struct which contains two integer, one for the objective type, one for extra data : struct _objective { gint type; /* The objective type */ gin...
by GeoVah
Sun Dec 19, 2004 3:39 pm
Forum: Feature wishlist [READ ONLY]
Topic: Event, GUi and other...
Replies: 12
Views: 2249

Re: Gtk Html widget

Other idea will be to use the text widget with color (look gtkdemo) but need rework help file for add some formatting data. i'm not sure working on the help file would be rewarding. the current help file is very out-of-date (did i mention that i don't like writing documentation? :oops:); besides, t...